
23 Aug 2026
Are We Teaching the Industry to Make Worse Games?
How to Fish surpasses 250,000 players while the success of friend slop and a boring Clicker Hacker prototype force me to reconsider which games we are rewarding.
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Clippings archive

23 Aug 2026
How to Fish surpasses 250,000 players while the success of friend slop and a boring Clicker Hacker prototype force me to reconsider which games we are rewarding.
Read more
17 Nov 2025
First step in creating my game Clicker Hacker. Initial scope and core project architecture: stats, scripts, jobs, queue, selection system, and signal-based messaging. A humble starting point to build upon.
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14 Oct 2025
After months of taking courses, following tutorials, and starting a long-term project… I decided to do this!
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