In development
Clicker Hacker
Incremental clicker mechanics with story and events. Manage resources, level up skills, and uncover hidden secrets.
View project
SenseiSoloDev
I dissect the details that make this industry great and bring them into my work and reflections.
If you share my passion for video games, follow my Substack.
Projects
I’m focused on two parallel tracks: a smaller game with a months-long roadmap and a long-term project that will take its time.
In development
Incremental clicker mechanics with story and events. Manage resources, level up skills, and uncover hidden secrets.
View project
In development. Slowly but surely.
An esports management game focused on team narrative: contracts, season goals, club culture, and key decision-making during events.
View projectBlog
Devlogs about my projects, opinion pieces on the video game industry, market trends, noteworthy trailers, jams, kickstarters, engines, and more.
17 Nov 2025
First step in creating my game Clicker Hacker. Initial scope and core project architecture: stats, scripts, jobs, queue, selection system, and signal-based messaging. A humble starting point to build upon.
Read more
14 Oct 2025
After months of taking courses, following tutorials, and starting a long-term project… I decided to do this!
Read more
14 Oct 2025
Possible or impossible? I guess it will take me several years to answer that question.
Read moreWho I am
I was born in 1990 and I've been playing video games since 1994. I started on a monochrome PC running MS-DOS.
Some of the series that have shaped me the most? PC Fútbol, Tzar, Pokémon, Age of Empires, Caesar, Sim City, Zelda, Final Fantasy, Counter Strike… the list is long.
Even though I studied computer engineering and loved games, it’s only now that I’m wearing the indie developer hat.