SenseiSoloDev
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My Week #2

Fortnite premieres the new Kill Bill. Do you hate Tarantino?

A week marked by the Expedition 33 concerts, Tarantino’s exclusive Fortnite premiere, the Steam nominations, news from Unity Barcelona, and several updates and fixes on my projects and my website.

3 min read Published 30 November 2025

By far, the video I enjoyed the most this week was the one about the Expedition 33 concerts. You can truly feel the pure soul in everything they do.

Clair Obscur: Expedition 33 | Behind the Concerts - 2025 French Tour

Fortnite
Fortnite x KillBill

This year Tarantino is releasing a new way to watch Kill Bill in theaters, as a single movie. The twist is that there will also be a new short film, but it will premiere exclusively in Fortnite.

So far, I’ve only read and seen criticism about the move. You can’t really expect anything else from purists.

I don’t really mind, as long as it can be watched through other means later on.

And no, my opinion isn’t because I don’t care about Tarantino. He’s actually one of my favorite directors, and Kill Bill is my favorite of all his films and in my top ten movies overall.

A bit of humor:

If you’ve played Dispatch, you can get a good laugh from the CarbotAnimations videos.

Dispatch

Steam nominations:
Steam awards 2025
Steam awards 2025

You can now nominate games (until the afternoon of the 1st) for the annual Steam Awards. There are a total of eleven categories.

And I’m not hiding it. I nominated Expedition 33 in almost every category. The only times I didn’t were when I voted for Midnight Walk and Sea of Stars in categories where I couldn’t place that masterpiece.

Free assets:
Hot Rod Constructor: Modular Off-Road Cars
Free asset unity store

I didn’t watch much this week; the most notable thing by far was what I already posted on my socials: this pack of modular road cars on the Unity Store.

Unity:

This week I managed to watch 100% of the content produced during the Barcelona event, and… the spotlight was placed too heavily on the collaboration with Epic.

For me, the most interesting part is the roadmap video if you use the engine. There are some notable points, like a new API to make cross-platform distribution easier, the rollback on deprecating the classic UI system, and the overall shift toward continuous incremental evolution instead of abrupt jumps between engine versions.

Everything announced at Unity Barcelona was quite positive.

What am I playing?

Right now I’m playing Pokémon Legends: Z-A, kind of stuck (not because it’s difficult, haha), but because it doesn’t really motivate me to play. At best, I move forward about an hour every few days. I need to do a sprint to finally finish it.

Fixing bugs on my web:

Changed the redirect middleware. Set / to default to the ES version instead of using a redirect, which was causing various issues.

Sitemap bug: removed the @astrojs/sitemap plugin and switched to a custom solution that reads from Sanity. Updated and fixed the default to / instead of /es. Submitted the change to Google for reprocessing.

PWA bug: created an EN language version.

Sanity date bug: added checks to avoid the site breaking. Previously it was assumed dates would always be valid; now there’s a fallback.

My manager game:

Refactoring my main navigation script, managing to remove more than a hundred lines of code while making it easier to add new sections across the entire interface in the future.

Achieved by implementing factories and interfaces.

I hope next week is more productive on my projects, because this one I made much less progress than I would have liked.