SenseiSoloDev

Working title Β· In design

2027

MyFirstGame

More ideas than time.

You have 2027 to create and publish your first video game. Decide how to move forward while managing project progress, morale, money, and every day on the calendar.

Your windowOne year only
1 JAN
31 DEC

You are not only managing a video game's progress. You are building the story of how you tried to publish it.

03 JAN 2027Real life

Nature is calling.

Your game can wait. The calendar will not.

I take the break I need

Morale +8 Β· Time -2

One more line of code…

Progress +10 Β· Morale -12

PProgress
MMorale
$Money
TTime

One run, one story

Every card forces a choice.

Decisions can be technical, personal, family-related, professional, or financial. Some consequences appear immediately; others are stored and return after you had stopped thinking about them.

Concept demo

03 JAN 2027

Real life

Nature is calling.

You have spent two hours trying to finish a system. You could stop for a moment or take advantage of the fact that it finally seems to work.

An impossible balance

Four resources. One year.

Moving the game forward is essential, but no number exists in isolation. Every decision can solve one problem and create the next.

P01

Progress

Everything that brings you closer to a finished game. Reaching 100% will be difficult if you sacrifice what you need to keep working.

M02

Morale

Your energy to keep making decisions. The project matters, but it does not exist separately from the person trying to finish it.

$03

Money

It pays for tools, commissions, and daily life. Spending it may unlock solutions; holding onto it also comes at a cost.

T04

Time

The only resource that never comes back. The run starts on 1 January 2027 and you must finish before entering 2028.

Outside the editor

The game does not only happen inside the game.

You play as a solo developer, not a progress bar. The project competes with everything that was already part of your life.

01

Family

There are conversations, commitments, and people who should not become collateral damage in your calendar.

02

Work

Bills do not understand vocation. A job can provide stability and take away the hours you need.

03

Leisure

Rest looks like wasted time until you discover the cost of trying to create without ever switching off.

04

Collaborators

Asking for help opens possibilities, but it also introduces expectations, dependencies, and shared decisions.

Delayed consequences

Some cards refuse to disappear.

Quests can be linear, branch according to your answers, or remain open for weeks. A seemingly small decision can change which cards arrive later.

1

First card

A collaborator wants to talk

You can hear their proposal, postpone the conversation, or keep working alone. The card is discarded; the story is not.

2

Consequence

They now expect an answer

Your decision changes resources, stores context, and opens a route that did not exist at the start of the run.

3

Later

The decision returns

Days later, a new card remembers what you did and forces you to live with it.

Every run counts

Playing again does not mean playing the same run.

There will be no metaprogression that makes later runs artificially easy. What changes is what you know and the story you manage to build.

  • 01

    No repeated cards within a run

    Each run moves forward with new decisions instead of repeating the same situation over and over.

  • 02

    Persistent discoveries

    The game keeps track of the cards and routes you have found so you can understand how much remains undiscovered.

  • 03

    Achievements and history

    Your results remain as a record of previous attempts, not as an advantage that solves the next one.

Honest status

What exists today.

The core systems, run flow, and card model are being defined. This page shows the project's direction, not a locked promise of its final form.

Current phase

Systems design and early prototyping

  • Γ—MyFirstGame is a working title.
  • Γ—There is no public demo or wishlist yet.
  • Γ—No release date, price, or platforms are confirmed.

Fact sheet

Genre
Narrative management and card-based decisions
Mode
Single player
Engine
Godot 4
Language
GDScript
Renderer
Compatibility
In-game calendar
1 January 2027 β€” before 2028
Platforms being explored
Web, Steam, iOS, and Android
Status
Design and initial prototype

Development diary

Building my first game from start to finish.

This is where I will collect design decisions, mistakes, scope changes, and the real lessons from trying to publish it.

Your next decision

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